In the last two exercises we’ve been exploring the control of Max using external hardware. This capability leads to the development and performance of data-driven instruments. This term describes a system composed of three parts: an external hardware device that allows for the encoding of human gesture as data, software that maps these data to musical parameters, and a sound-synthesis engine that renders sound as a direct result of human movement.
In this project you will create your own data-driven instrument, develop a short composition, and perform it. The hardware device can be a some kind of game controller, such as a gamepad, a joystick, a Gametrak, or a Wiimote. Or it can be a grid controller, such as a Launchpad.