An expanding sub-field of electronic music is performance on data-driven instruments, in which a musician controls real-time sound production by interacting with devices that translate human movement into data streams for use by a computer.
In Project 1 you will design a data-driven instrument, compose a short piece for it, and perform the piece. But before we do that, we must explore some basic techniques to let us trigger and control sounds in Max. We’ll be able to apply these techniques to our work with external controllers.